![]() The flip side is once you capture those cities you can produce three first borns every two rounds, which can easily be sustained with the goblin towns turned to production, all of which have high holy and fire resistance, high hp and good armor. I left no more than 3 goblins at any city and took everybody else with the heroe to rush them - turned out to be a good thing, there is a stack of three highly developed dwarf cities right over the pass, if you give them time they pump out high tier dwarf and dreadnaught units at three every couple of turns. Outside combat: - when a combat is coming, pay attention to the type of terrain where it should stand. ![]() The towns give you a bunch of units for free, because the squishy goblins and resistance of the dwarf racials WILL mean that you will lose quite a few. do you make use of battle and unit enchantments to boost some unitsstats, like making them nearly impervious to physical attacks, etc, and to disable the enemy Even a T4 unit can be stunned, frozen, entangled, blinded, etc. There is a mercenary camp (Inn) next to the city in the lower RIGHT (edith) corner that occasionately has beefier units for a buncha dosh, you might wanna pick a few up, but the easiest way to win that mission is to rush the heck over to the dwarven cities and capture one before the enemy can rush too many beefy units. I take it you have the mission where you liberate the goblin towns? Try using spells that reduce it's movement speed so it can't get into position to hose all of your units.
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